Sunday, March 12, 2006

Lets pollish out this rogue

Currently 42. Looking to get Ripposte for a little extra fun.

Ivers, Jekyll, Calhoun... Ideas?

Looking to increase total dps/level faster.

8 comments:

Maraco said...

Improved Sinister Strike - rank 2/2
Reduces the Energy cost of your Sinister Strike ability by 6.

Lightning Reflexes - rank 3/5
Increases your Dodge chance by 3%.

Deflection - rank 5/5
Increases your Parry chance by 5%.

Precision - rank 5/5
Increases your chance to hit with melee weapons by 51%.

Riposte - rank 1/1
10 Energy5 yd range
Instant6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Dual Wield Specialization - rank 5/5
Increases the damage done by your offhand weapon by 50%.

Blade Flurry - rank 1/1
25 Energy
Instant2 min cooldown
Requires Melee Weapon
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

SWong said...

Put some screen doors on his submarine, then send him to the sun at night.

Gavin ・ ギャビン said...

How about an ejector seat on his helicoptor?

Maraco said...

Turns out that mace Jekyll sent me. Thanks man. Is main handed Ivers. Maybe I can look for a mace that has a stun effect?

I respec'd time to take her for a test drive.

Joe said...

how about carrying more explosives to up yer dps? roll an alchy and make some pots?

wow, you were up at 6:40?

my rogue is also 42. let me know when you're not too busy signing autographs or doing mc runs. I'd like to play a bit more of curls.

hm, how would you spec 2 rogues? sherie and i both play rogues on the smellier side and could use a pointer from you old timers. my thought was to dump all of our points to get to improved sap first so we can easily take on groups of four?

SWong said...

A stunlock build is the only really viable pvp build that rogues have left. It can also be pretty handy in instances, especially when you get caught having to offtank an add for a few seconds.

I still swear by MoD over camoflage. Moving slower is more frustrating, but I was able to get the jump on other rogues about 80% of the time when I used to PvP. The speed is useless if they can see you.

Most combat rogues that I know swear by it. Bear in mind that blade flurry has a chance of breaking nearby CC'ed targets. I'd go for adrenaline rush, eventually - pop it and go to town on the targets of your choosing.

The question of evasion vs. warriors is still a controversial one. I'd argue that you should just avoid warriors altogether. The only way you can take one is if you get them alone for a few minutes and do hit and run attacks, which never happens in battlegrounds.

The rest of the talents will help you a lot while soloing, but not so much in groups. Mace rogues are rare because of the scarcity of appropriate weapons at the high levels. That mace stun can't be argued with, though.

SWong said...

Yeah, but a 2800 point opener is just going to piss off a mage, priest, or warlock. The only thing rogues are fantastic at killing in pvp are other rogues.

Maraco said...

Tested level 37-39 humans in SM. No can't deal w/ 2 on me at once. can't drop them fast enough. DPS is much better. active mob control is awsome. I went with the disarm tallent aswell. That helps big time. No ambush or backstab, but fun getting 900-1100 exp per kill. Oh, i'm 43 now.

So Slice and dice stack w/ blade furry?