Friday, May 13, 2005

Guild Status

Hi All! This is a conversation starter, so please post comments!

Günther and I have just been having a conversation about the state of ToC. I know some of you are eager to gain access to higher-end content, and given how small we are this is going to take some doing. One could say that DM is the beginning of "high end" content, and that's being very generous. In truth, it's probably more like UBRS, Strath, & Scholo. These are 10 and 15 man raid instances, though if you want to do quests you'll need an über party to 5 man it (mosts quests cannot be completed as a RAID group.)

Most larger guilds are not too keen on inviting non-guildies along on these kinds of raids. The reason is simply that the loot is too rare & too good to let it go outside of the guild. Given that, there's a chance though that we could hook up with other smaller guilds (I've got a possible connection to Quad Damage through Prowl, and Tittlywink has connections to Pants) who are also in the same position as us and possibly interested in teaming up. Of course, in a perfect world we'd have enough players in ToC to do at least the 15 man and below raids. With a requirement of 40 lvl 60 players, I don't expect we'll ever be in a position to do Onixia/Azuregos encounters on our own. We'll definately need the assistance of other guilds for that.

Even before we get to teaming up with other guilds, I think we as a group need to become more practiced at dungeons. Unfortunately, our current class landscape is not very supportive of this. Mar needs to get to 56+, and Thumb/zeeboo need their tanks to get to 60. A 15 man raid dungeon needs at minimum 3 highly skilled warriors and 3 priests w/ supportive secondary healers.

1 comment:

Joe said...

I haven't even done DM yet. Would be fun for me to just try DM.