Hi All! Just wanted to let you know about the great dungeon run we had yesterday. My initial intention was to just do the library wing of SM. I figured it wouldn't be too difficult, and would give us a good chance to practice. Instead, we pulled it off without a hitch, and without a healer! Maraco wasn't able to join us until after the Library, so we took it slow and steady and made it through even the final boss without a single death.
Since the library run went so well, and since Maraco was at last able to join us, we decided to take the armory. Maraco was off to a rocky start making the transition from solo'ing mentality to party healer mentality, but as soon as we worked through that it was smooth as butter.
Given the success in the armory, we went for the cathedral. Whaddya' you know? We pulled that off, too! We lost Maraco just once on that wing, but didn't loose a single other person. Ultimately, I think Maraco's death only helped to tighten up the groop a little more. Regardless, our first real guild dungeon run was victorious, and better yet a lot of fun!
Participants
Thumbreaker, Warrior: Thumbs first real test at tanking, and whoa what a tank! I'm really looking forward to hitting harder instances now. One indicator of how skilled your tank is, is the cost to repair your equipment when you're done, and my repairs only cost me 9s!
Alkhwarizmi, Warlock: Possibly Alk's first dungeon run without a high-level babysitter, Alk really mastered important tasks like crowd-control (CC) and damage enhancement through curses. At the beginning of the run Alk was overheard saying, "Aww I hate the succubus!" but by the end of the run he was saying, "Wow this succubus is really cool!"
Günther, Hunter: Already an accomplished player, I'll leave you with this thought: A man, a dog, and a gun. What more do you need?
Maraco, Priest: After a long vacation into the land of solo playing, it looks like Maraco is back with the heals!
Tatakikorosu, Mage: I was playing pretty conservatively to keep my threat levels under control for most of the instance, but had to start turning up the heat for the cathedral wing. Even with the increased damage, Thumbreaker still held mobs like a champ. Thanks Thumb!
And of course, props to everyone for great teamwork!
Monday, May 16, 2005
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