Friday, February 11, 2005

Party-Thinking vs. Solo-Thinking: Focusing

If the number one rule of business is location, location, location, then the number one rule of winning a fight is focus, focus, focus. I've created some graphs to help illustrate the benefits of focusing vs. everyone fighting an individual mob. (Yah yah, I know you think I'm anal, Sherie. I love you, too!)

For these graphs, I'm only trying to illustrate a point rather than plot an actual fight, so I have oversimplified quite a bit. The damage output is an average value for the entire party, not an individual player. The damage taken is also a single average value for the entire party, not an individual player. Indivudual mobs are assumed to have 3000 hp.

Compare the following two graphs. In the first graph "fighting seperately" the green line represents the total damage output per unit of time by three players against three mobs. Each of three players each deals 100 damage per unit of time against the individual mob they are fighting. When fighting seperately, you can see that because it takes an individual three times longer to kill a mob, the amount of damage taken by the party remains consistent over the entire fight until the very end when all three players kill their mobs at roughly the same time. In both graphs, because the party is doing the same quantity of damage, both fights take the same length of time.



When focusing, we can see by this graph that even though the party's damage output remains consistent and the fight takes the same length of time, the amount of damage taken by the party as a whole declines as each mob is killed.




When comparing the total amount of damage taken by the party using the two different fighting styles, you can see that focusing starts out the same as fighting seperately, but as soon as the first mob comes down, the lines begin to diverge. In the end the party realizes a 2,250 point savings.


There are numerous benefits from this. Less damage means a party member is less likely to die, and the healer expends less mana healing. Also, in the focusing model the tank has an oportunity to hold all agro, and the healer only has a single player's health to worry about.

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