Tuesday, July 26, 2005

What is the point of our guild?

[Edited the part in bold to be more specific about inaccesible content.]

Since Jay brought it up, what indeed is the point of this guild?

A) Is it to have a chat channel where we can all communicate with each other? Nope. We've already got /engrish.

B) Is it to have a nifty board? Nope. This system was in place before the guild, and there's no reason it couldn't continue without the guild.

C) Is it to gain access to high-end content? Absolutely not. I was under no delusions about this when I created the guild charter. There's no way we'll ever have enough members to do a ToC only 40 main raid, unless one of you wants to take the helm and work on building a larger guild. That means inviting non-rl friends/family/aquaintances, etc. One could argue that we have just enough players to do an UBRS raid, but you have to remember that at least two of those members do not enjoy long commitments to game play (that is, instancing.)

It comes down to a handful of events. Firstly, Alk was a big motivator. He pushed hard for the creation of our own guild, because he thought it would be cool. Second, there were at least three other players who were already in Fabled, but were just too shy to talk in /gchat and go along for quests, instances, etc. Ultimately, they left Fabled and ToC was created so they would have a place to call home. I tried to make it clear to these players that they would be forefeiting end-game content if we went this route, but at the time it didn't matter. I don't know if they still feel the same or not.

Since it seems that it needs to be re-stated, if you want to see end-game 15+ player raid content, you need to find another guild.

Why don't I personally want to grow ToC? It's not the effort I would have to put in, it's more about what I would loose. I believe that growing ToC would mean I have to dedicate all of my game time to this guild. I have very real gaming relationships with many players in The Fabled. These are people I've been playing WoW with for almost a year now, and I don't want to give up on those relationships. It's that simple. If the Fabled was full of assholes, you can bet your arse I'd leave in a heartbeat and focus on this guild. If any of you want to grow ToC, I offer you the helm.

To be entirely honest, as I approach 60 I'm even starting to wish my mage were in Fabled. I still want and prefer to party with the people on this board, and I agree that a set gaming night would be helpful. On the other hand, this small group is not always able to support instancing, and it's nice to be with folks I can play with during ToC down times. Also, until everyone is 57+, we can't all participate in the same content together.

Alk, I really think that Fabled is about as casual as it can possibly get and still have access to raid content. Fabled does not have attendance requirements, and I hear that's rare for a guild that does as much raiding as we do. Nobody should be relying on myself, Cal, or Alk to get them into MC runs with Fabled. Many people put many hours into the game to make raids happen, sometimes without getting even a single piece of loot for a very long time. The question of who gets what loot is one that Fabled and other guilds take very seriously to be sure everyone who puts in the effort gets fair treatment. Loots going to non-guild participants so completely complicates the situation that most guilds won't invite non-guildies, and if they do only on the condition that that player understand they won't have access to loots. I understand the problem, and without a better system I support that decision.

Comments welcomed. :-)

5 comments:

SWong said...

The "no loot/no invites for non-guildies" thing mostly applies to raid instance runs with The Fabled. In 5 member groups, we usually stick with a standard need/greed arrangement.

There is a LOT of content to see before you start getting into raiding the high end instances. Blackrock Depths, Lower Blackrock Spire, Dire Maul, Stratholme, and Scholomance are all doable with 5 people. A few levels under those are Maraudon and Sunken Temple. Don't think that hitting 60 means that there is no point in playing anymore.

That said, I do agree with Gavin on something: ToC will never be a platform for getting into the high end raid instances. Don't feel obligated to stay in ToC if seeing Molten Core or collecting Onyxia loot is your goal.

Gavin ・ ギャビン said...

Well said, Bravo. :)

Joe said...

I think ToC is a great place for me and sherie. Wow is our first mmorpg and we're only starting to get used to the idea of playing game with other people. I have some desires to see end game content but no more than my wish to play with sherie and rl friends.

Sherie and I also have a steeper learning curve. it takes me several "wth??!!" to get through the simplest of quests. ToC has been very understanding to our noobness.

Gavin ・ ギャビン said...

Tit - A few months ago I would have said "not likely." But these days, yah it's possible. What's changed? Simply that while UBRS *used* to be the über raid to run for all the hot loots, MC has now taken it's place. Most of the serious players in Fabled have graduated on to other things, so to speak, and UBRS raids are far less formal than they once were.

Perhaps one day, the same thing will happen to MC. I see it taking significantly longer than the transition from UBRS, though, simply because we're dealing with so many more people.

Gavin ・ ギャビン said...

Oh, and well said Thumbs. I think you nailed the number one point of ToC as a guild, rather than just a board.