Thursday, March 31, 2005

Uldaman Boss Pics



[click image for lager version]

This is the end-boss for Uldaman. It's a bitch.

Every single one of the small statues standing around the room comes to life, but not all at once. They come to life at a rate that is related to the amount of health left on the main guardian in the middle. Therefore, you don't want to just jump the big guy and beat the hell out of him. Here's what worked extremely well for me, Zax, Wags, and a couple others:
  1. Split your team of 5 into 2 sub-parties. Party one will handle the main boss, party two will handle all others.
  2. Party 1 contains the tank and your backup (weakest) healer. Party 2 contains the primary healer and all others.
  3. The healer in party 1 does nothing but heal the tank. The tank does nothing but attack the main boss. The tank should not make an effort to drive his dps up, as this would possibly overwhelm party 2 who is fighting off the smaller mobs which are coming to life one at a time around the room. (Remember they'll come to life faster if the tank starts damaging the main boss faster.)
  4. The primary healer who is in party 2 does nothing but keep those folks healed.
  5. First the smallest statues come to life working in one direction around the room. Then the next set of statues who are the next size up (I think there are 6) start coming to life. Once those are gone, the next largest statues (standing by the doors on the left and right in this pic) come to life.
  6. By the time those 2 large statues awake, the health of the main boss should be getting more manageable. At this point the tank yells "NUKE" and everyone turns on the main boss completely ignoring any other mob and goes FMB using their most powerful forms of damage. Once the main boss is finished off, all other mobs will de-summon.

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